Browsing by Author "Besacier, Guillaume"
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Item Metadata only Bridging private and shared interaction surfaces in co-located group settings(ACM, 2012) Scott, Stacey; McClelland, Phillip; Besacier, GuillaumeThis work-in-progress paper describes the design of an interaction technique that addresses user interaction challenges with digital object transfer between private and shared surfaces, particularly in co-located group settings. We propose a transfer technique for bridging tablets and digital tables that builds on existing interaction techniques, such as virtual embodiments and multi-display bridging techniques, to improve awareness of the transfer process both for the person performing the transfer and for their collaborators. The technique also minimizes effort involved in the transfer action, enabling people to focus on the activity at hand--or the ongoing conversation--rather than on the technologies being used.Item Metadata only Comparing visual feedback techniques for object transfer between private and shared surfaces(ACM, 2013) Tournet, Julie; Besacier, Guillaume; Goyal, Nippun; McClelland, Phillip J.; Scott, Stacey D.The increasing trend toward multi-device ecologies that provide private and shared digital surfaces introduces a need for effective cross-device object transfer interaction mechanisms. This work-in-progress paper investigates visual feedback techniques for enhancing the usability of the Pick-and-Drop cross-device object transfer technique when used between a shared digital table and private tablets. We propose two visual feedback designs aimed to improve awareness of virtual objects during a Pick-and-Drop transfer. Initial results from a comparative user study are presented and discussed, along with directions for future work.Item Metadata only Surface Ghosts: Promoting Awareness of Transferred Objects during Pick-and-Drop Transfer in Multi-Surface Environments(ACM, 2014) Scott, Stacey D.; Besacier, Guillaume; Tournet, Julie; Goyal, Nippun; Haller, MichaelRekimoto's Pick-and-Drop (P&D) transfer technique is commonly used to support multi-surface object transfer (e.g., between a shared tabletop and tablet) due to its easily understood metaphor of emulating object movement in the physical world. Current multi-surface implementations of P&D provide little to no feedback during transfer, causing confusion for the person performing the action as well as others in the environment. To address this issue, we investigated the use of virtual embodiments to improve awareness of transferred objects, in the context of a real-world group task that relied heavily on cross-device transfer. An iterative design process led to the design of Surface Ghosts virtual embodiments, which take the form of semi-transparent 'ghosts' of the transferred objects displayed under the "owner's" hand on the tabletop during transfer. A user study that compared two Surface Ghosts designs-varied by how explicitly the "owner" was indicated-showed that both designs improved awareness of transferred objects when compared to a no-feedback control condition, especially for tabletop-to-tablet transfers.