Browsing by Author "Chiang, Angie"
Now showing 1 - 2 of 2
Results Per Page
Sort Options
Item Open Access Public pedagogy as border-crossing: How Canadian fans learn about health care from American TV(Taylor & Francis, 2020-01) Jubas, Kaela; Johnston, Dawn; Chiang, AngieThis article discusses a research project about the pedagogical function of popular culture for adult audience members. We used the medical drama Grey’s Anatomy to investigate how American cultural texts cross the national border with Canada to inform what is seen as a distinctly Canadian social policy framework. Using Grey’s Anatomy as exemplar, we posed three policy-related questions that are raised in the show: Who is seen as the good or deserving patient? Which health care services are seen as desirable and viable? How is health care delivery structured or organized? In responding to these questions, we attend to how Canadian fans related the show’s representations and messages to their experiences with and understandings of health care, both in Canada and in the United States. After confirming that Grey’s Anatomy does function as a sort of teacher, we organize the remainder of our discussion into three sections focused on lessons: lessons about Canadian health care, lessons about American health care, and lessons about cross-border similarities.Item Open Access Raging Skies: Development of a Digital Game-Based Science Assessment Using Evidence-Centred Game Design(Alberta Teachers’ Association, 2018-04) Chu, Man Wai; Chiang, AngieDigital game-based assessments have been gaining popularity; however, there is often an imbalance between entertainment and educational game elements, yielding barriers for both students and teachers. This paper examines the development processes of an interactive game-based assessment, Raging Skies, in which learning tasks are purposefully embedded and integrated into the game’s design and framework so that specific knowledge and skill-based outcomes may be measured. This case study discusses some of the challenges and criticisms facing digital game-based assessments as outlined in the literature.