Browsing by Author "Kalyn, M."
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Item Metadata only KinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop Groupware.(ACM, 2013) Genest, A. M.; Gutwin, C.; Tang, A.; Kalyn, M.; Ivkovic, Z.Gestures are a ubiquitous part of human communication over tables, but when tables are distributed, gestures become difficult to capture and represent. There are several problems: extracting arm images from video, representing the height of the gesture, and making the arm embodiment visible and understandable at the remote table. Current solutions to these problems are often expensive, complex to use, and difficult to set up. We have developed a new toolkit - KinectArms - that quickly and easily captures and displays arm embodiments. KinectArms uses a depth camera to segment the video and determine gesture height, and provides several visual effects for representing arms, showing gesture height, and enhancing visibility. KinectArms lets designers add rich arm embodiments to their systems without undue cost or development effort, greatly improving the expressiveness and usability of distributed tabletop groupware.Item Metadata only KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction(ACM, 2013) Gerling, K. M.; Kalyn, M.; Mandryk, R. L.The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible.