Browsing by Author "McClelland, Phillip"
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Item Metadata only Bridging private and shared interaction surfaces in co-located group settings(ACM, 2012) Scott, Stacey; McClelland, Phillip; Besacier, GuillaumeThis work-in-progress paper describes the design of an interaction technique that addresses user interaction challenges with digital object transfer between private and shared surfaces, particularly in co-located group settings. We propose a transfer technique for bridging tablets and digital tables that builds on existing interaction techniques, such as virtual embodiments and multi-display bridging techniques, to improve awareness of the transfer process both for the person performing the transfer and for their collaborators. The technique also minimizes effort involved in the transfer action, enabling people to focus on the activity at hand--or the ongoing conversation--rather than on the technologies being used.Item Metadata only Solar scramble: an educational children's game for collaborative multi-touch digital tabletops(ACM, 2010) Kelly, Ashley R.; Wallace, James R.; Cerar, Katie; Randall, Neil; McClelland, Phillip; Seto, Amanda MindyOur experience report describes the design and development of an educational game for interactive, multi-touch tabletop displays. The game has been designed for children aged 5-10 on the SMART Tabletop platform. This experience report describes the process, design and development of our application and the implications we have drawn from this work in the design of educational technologies for interactive multi-touch tabletops. To investigate the effectiveness of our design, and to identify potential issues in deploying our software, we conducted participant interviews. Based on our design and development process, as well as our participant feedback, we have identified several key issues regarding the development of educational software for K-5 aged (5-10 years old) children on digital tabletops. This research was conducted at the University of Waterloo jointly by the Collaborative Systems Laboratory and the Critical Media Lab.