Browsing by Author "Nacenta, M."
Now showing 1 - 4 of 4
Results Per Page
Sort Options
Item Metadata only The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions(ACM, 2012) Ledo, D.; Nacenta, M.; Marquardt, N.; Boring, S.; Greenberg, S.In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting experimentation with and development of inexpensive tabletop haptic interfaces in a do-it-yourself fashion. The problem is that programming the HTP (and haptics in general) is difficult. To address this problem, we contribute the HapticTouch toolkit, which enables developers to rapidly prototype haptic tabletop applications. Our toolkit is structured in three layers that enable programmers to: (1) directly control the device, (2) create customized combinable haptic behaviors (e.g., softness, oscillation), and (3) use visuals (e.g., shapes, images, buttons) to quickly make use of these behaviors. In our preliminary exploration we found that programmers could use our toolkit to create haptic tabletop applications in a short amount of time.Item Metadata only The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions(2011) Ledo, D.; Nacenta, M.; Boring, S.; Greenberg, S.Item Metadata only Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table.(ACM, 2010) Vlaming, L.; Collins, C.; Hancock, M.; Nacenta, M.; Isenberg, T.; Carpendale, S.We present the Rizzo, a multi-touch virtual mouse that has been designed to provide the fine grained interaction for information visualization on a multi-touch table. Our solution enables touch interaction for existing mouse-based visualizations. Previously, this transition to a multi-touch environment was difficult because the mouse emulation of touch surfaces is often insufficient to provide full information visualization functionality. We present a unified design, combining many Rizzos that have been designed not only to provide mouse capabilities but also to act as zoomable lenses that make precise information access feasible. The Rizzos and the information visualizations all exist within a touch-enabled 3D window management system. Our approach permits touch interaction with both the 3D windowing environment as well as with the contents of the individual windows contained therein. We describe an implementation of our technique that augments the VisLink 3D visualization environment to demonstrate how to enable multi-touch capabilities on all visualizations written with the popular prefuse visualization toolkit.Item Metadata only ToCoPlay: Graphical Multi-touch Interaction for Composing and Playing Music(Springer, 2011) Lynch, S.; Nacenta, M.; Carpendale, S.With the advent of electronic music and computers, the human-sound interface is liberated from the specific physical constraints of traditional instruments, which means that we can design musical interfaces that provide arbitrary mappings between human actions and sound generation. This freedom has resulted in a wealth of new tools for electronic music generation that expand the limits of expression, as exemplified by projects such as Reactable and Bricktable. In this paper we present ToCoPlay, an interface that further explores the design space of collaborative, multi-touch music creation systems. ToCoPlay is unique in several respects: it allows creators to dynamically transition between the roles of composer and performer, it takes advantage of a flexible spatial mapping between a musical piece and the graphical interface elements that represent it, and it applies current and traditional interface interaction techniques for the creation of music.