Browsing by Author "Neufeld, Eric"
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Item Metadata only Augmenting Emotional Requirements with Emotion Markers and Emotion Prototypes(IEEE, 2009) Callele, David; Neufeld, Eric; Schneider, KevinA production-phase weakness in emotional requirements was identified and resolved during a follow-up study. The definition of emotional requirements was extended to include emotion prototypes and emotion markers. Improved practices for identifying media assets for emotional requirements were developed, enhancing their utility to the production process.Item Metadata only An Introduction to Experience Requirements(IEEE, 2010) Callele, David; Neufeld, Eric; Schneider, KevinWe consider the application of requirements engineering principles and techniques to the elicitation, capture, and representation of the output of the user experience design process. A stimulus-perception-response model is used to motivate experience requirements, defined as descriptions of user experiences that must be met (functional experiences) or are satisfaction goals (non-functional experiences). We identify potential benefits and look at experience requirements in video games.