Browsing by Author "Park, S."
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Item Metadata only A Network Analysis of Stakeholders in Tool Visioning Process for Story Test Driven Development(IEEE, 2010) Park, S.; Maurer, F.Participation from all stakeholders is important in a successful software development project, especially if the development project is complex and has many stakeholders. Identifying the key stakeholders is very difficult in a large community-based open source development project, because a lot of conflicting ideas exist in the community and not all of the necessary stakeholders are represented in the discussions. We analyzed the homogeneity of the stakeholders in the story-test driven development tool community and the diversity of the opinions represented by the stakeholders. We gathered opinions from the agile software engineering community on a list of desired features in a story testing tool. Then we categorize the community using a social network analysis to analyze the consensus building process. The network analysis reveals that the community has several key people with dominant degree centrality in the social network and the tool development community is remarkably homogeneous. Our research shows that a social network analysis is a good way to analyze the characteristics of consensus reached during a product visioning process.Item Open Access Synthetic Personality in Robots and its Effect on Human-Robot Relationship(2005-04-29) Park, S.; Sharlin, Ehud; Kitamura, Y.; Lau, E.Synthetically generated emotional behaviors in robots can encourage humans to perceive robots with more interest and draw more human attention. Effectively implemented emotional behaviors can help robots to appear more intelligent and can even compensate for limited artificial intelligence by letting humans use their imagination to interpret the robot s behavior. In order to test human reactions, Sony Aibo is used to program two distinctive dog behaviors: playful and fearful. The goal is to study and evaluate the reactions and responses of humans as well as testing the effect different robotic behaviors have on the robot s usability in a specific task.