PiNiZoRo: a GPS-based exercise game for families

dc.contributor.authorStanley, Kevin G.
dc.contributor.authorLivingston, Ian
dc.contributor.authorBandurka, Alan
dc.contributor.authorKapiszka, Robert
dc.contributor.authorMandryk, Regan L.
dc.date.accessioned2015-07-31T21:17:09Z
dc.date.available2015-07-31T21:17:09Z
dc.date.issued2010
dc.description.abstractObesity is a growing problem among children, due in part to their sedentary lifestyles. Time spent engaged in physical activity is decreasing, while time spent playing computer and video games is on the rise. We leverage children's interest in digital games to encourage families to engage in purposeful walking. We present a GPS-based game, played on a mobile device that uses walking as a primary gameplay mechanic. Our game, PiNiZoRo, includes a fighting game, triggered at points along a real-world route, and a map editor that allows parents and recreation specialists to create custom routes in their neighbourhoods. Results from an initial focus group with parents were positive, as they showed enthusiasm for the concept, implementation, and gameplay.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1145/1920778.1920817
dc.identifier.urihttp://hdl.handle.net/1880/50810
dc.identifier.urihttps://doi.org/10.11575/PRISM/46172
dc.publisherACMen_US
dc.publisher.urlhttp://dx.doi.org/10.1145/1920778.1920817en_US
dc.titlePiNiZoRo: a GPS-based exercise game for familiesen_US
dc.typeunknown
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