The individual and the group in console gaming

dc.contributor.authorVoida, Amy
dc.contributor.authorCarpendale, Sheelagh
dc.contributor.authorGreenberg, Saul
dc.date.accessioned2015-07-31T21:07:42Z
dc.date.available2015-07-31T21:07:42Z
dc.date.issued2010
dc.description.abstractIn this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer within a gaming group as well as practices that emphasized the gaming group as a whole. We relate each of these practices, where possible, to specific elements of the game design including game mechanics, interaction design, and special effects design. We argue that the classic distinction between competitive and cooperative modes of gameplay does not fully transfer to account for the interpersonal dynamics within collocated gaming groups.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1145/1718918.1718983
dc.identifier.urihttp://hdl.handle.net/1880/50804
dc.identifier.urihttps://doi.org/10.11575/PRISM/46173
dc.publisherACMen_US
dc.publisher.urlhttp://dx.doi.org/10.1145/1718918.1718983en_US
dc.titleThe individual and the group in console gamingen_US
dc.typeunknown
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