Toward game orchestration: tangible manipulation of in-game experiences
dc.contributor.author | Graham, T.C. Nicholas | |
dc.contributor.author | Bellay, Quentin | |
dc.contributor.author | Schumann, Irina | |
dc.contributor.author | Sepasi, Amir | |
dc.date.accessioned | 2015-07-31T20:59:41Z | |
dc.date.available | 2015-07-31T20:59:41Z | |
dc.date.issued | 2012 | |
dc.description.abstract | We define game orchestration as the activity of creating experiences for game players at run-time. This paper presents a design space for game orchestration techniques, and describes two novel game orchestration systems. | en_US |
dc.description.refereed | Yes | en_US |
dc.identifier.doi | 10.1145/2148131.2148171 | |
dc.identifier.uri | http://hdl.handle.net/1880/50798 | |
dc.identifier.uri | https://doi.org/10.11575/PRISM/46180 | |
dc.publisher | ACM | en_US |
dc.publisher.url | http://dx.doi.org/10.1145/2148131.2148171 | en_US |
dc.title | Toward game orchestration: tangible manipulation of in-game experiences | en_US |
dc.type | unknown |
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