Toward game orchestration: tangible manipulation of in-game experiences

dc.contributor.authorGraham, T.C. Nicholas
dc.contributor.authorBellay, Quentin
dc.contributor.authorSchumann, Irina
dc.contributor.authorSepasi, Amir
dc.date.accessioned2015-07-31T20:59:41Z
dc.date.available2015-07-31T20:59:41Z
dc.date.issued2012
dc.description.abstractWe define game orchestration as the activity of creating experiences for game players at run-time. This paper presents a design space for game orchestration techniques, and describes two novel game orchestration systems.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1145/2148131.2148171
dc.identifier.urihttp://hdl.handle.net/1880/50798
dc.identifier.urihttps://doi.org/10.11575/PRISM/46180
dc.publisherACMen_US
dc.publisher.urlhttp://dx.doi.org/10.1145/2148131.2148171en_US
dc.titleToward game orchestration: tangible manipulation of in-game experiencesen_US
dc.typeunknown
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