Feasibility of Mapping Brain Activity to the Levels of Task Complexity within Environments of Virtual Reality

dc.contributor.advisorHu, Yaoping
dc.contributor.authorPerez Vite, Yobbahim Javier Israel
dc.contributor.committeememberFear, Elise
dc.contributor.committeememberTan, Benjamin
dc.date2024-02
dc.date.accessioned2023-09-22T14:34:36Z
dc.date.available2023-09-22T14:34:36Z
dc.date.issued2023-09-21
dc.description.abstractMapping brain activity to certain levels of task complexity is essential for creating environments of Virtual Reality (VR), which could adapt to the mental states of human users. To investigate the feasibility of such mapping, the research work of this thesis took an approach of two steps. At first, the levels of task complexity were defined according to the geometric and appearance parameters of objects that the users interacted with for executing a task. By associating the parameters to the execution of the task, this step remedied qualitative descriptions of the levels in current state-of-the-art. Secondly, an empirical study of two experiments was conducted within a VR to collect brain activities (as brainwaves) of human participants (i.e., users) during the execution involving various task complexity. Using a device of encephalography (EEG) to collect the brainwaves, this step assessed several existing features derived from the brainwaves as potential indicators of feasibility. This thesis produced two significant findings: (1) the definition of task complexity is quantitative and could be suitable for describing object-oriented tasks, and (2) specific EEG features – such as engagement ratio – could indicate increased or decreased levels of task complexity. Hence, the work indicates the feasibility of mapping brain activity to the levels of task complexity. Future investigations are needed to refine the definition, and EEG features for optimizing cognitive engagement and performance by modulating the levels of task complexity. The outcomes of the investigations could have implications for training, simulation, and user experience in various VR-based applications.
dc.identifier.citationPerez Vite, Y. J. I. (2023). Feasibility of mapping brain activity to the levels of task complexity within environments of Virtual Reality (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.
dc.identifier.urihttps://hdl.handle.net/1880/117191
dc.identifier.urihttps://doi.org/10.11575/PRISM/42033
dc.language.isoen
dc.publisher.facultySchulich School of Engineering
dc.publisher.institutionUniversity of Calgary
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.subjectEEG
dc.subjectTask complexity
dc.subjectEngagement Ratio
dc.subjectActivity Ratio
dc.subjectAttention Ratio
dc.subjectVR environments
dc.subject.classificationComputer Science
dc.subject.classificationNeuroscience
dc.titleFeasibility of Mapping Brain Activity to the Levels of Task Complexity within Environments of Virtual Reality
dc.typemaster thesis
thesis.degree.disciplineEngineering – Electrical & Computer
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Science (MSc)
ucalgary.thesis.accesssetbystudentI do not require a thesis withhold – my thesis will have open access and can be viewed and downloaded publicly as soon as possible.
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