Informing the Design of Proxemic Interactions

dc.contributor.authorMarquardt, N.
dc.contributor.authorGreenberg, S.
dc.date.accessioned2015-07-29T19:23:55Z
dc.date.available2015-07-29T19:23:55Z
dc.date.issued2012
dc.description.abstractProxemic interactions can help address six key challenges of ubicomp interaction design and how devices can sense or capture proxemic information via five dimensions-distance, orientation, movement, identity, and location.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1109/MPRV.2012.15
dc.identifier.urihttp://hdl.handle.net/1880/50699
dc.identifier.urihttps://doi.org/10.11575/PRISM/46194
dc.publisherIEEEen_US
dc.publisher.urlhttp://dx.doi.org/10.1109/MPRV.2012.15en_US
dc.titleInforming the Design of Proxemic Interactionsen_US
dc.typeunknown
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