Catch Billy Minor
dc.contributor.author | Trevor Pasanen | en_US |
dc.contributor.author | Francis-Poscente, Krista | en_US |
dc.date.accessioned | 2013-04-11T16:20:09Z | |
dc.date.available | 2013-04-11T16:20:09Z | |
dc.date.issued | 2013-06 | |
dc.description | This is a mathematical problem/game for use in a Grade 4-6 classroom | en_US |
dc.description.abstract | Are you looking for fresh ideas for challenging your students? Catch Billy Miner is a great game that you can play in class. We call this game unfair because there is a way to always win. By always winning you can have some fun with your students demonstrating your exceptional skills at game play. This game is suitable for many ages, but we focused this article for Grades 4-6. Once your students learn the winning strategy, they will have gained skills learning how to solve a problem with number and pattern. | en_US |
dc.description.refereed | Yes | en_US |
dc.identifier.citation | Pasanen, T & Francis-Poscente, (in press). Catch Billy Miner, Delta-K | en_US |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/31657 | |
dc.identifier.issn | 0319-8367 | |
dc.identifier.uri | http://hdl.handle.net/1880/49465 | |
dc.publisher | Delta-K | en_US |
dc.publisher.corporate | University of Calgary | en_US |
dc.publisher.faculty | STEM | en_US |
dc.rights | Attribution 3.0 Unported | * |
dc.rights.uri | http://creativecommons.org/licenses/by/3.0/ | * |
dc.subject | Mathematics Education | en_US |
dc.subject.other | Problem Solving | en_US |
dc.subject.other | Grades 4-6 | en_US |
dc.subject.other | Number Sense | en_US |
dc.subject.other | Pattern | en_US |
dc.title | Catch Billy Minor | en_US |
dc.type | journal article | |
thesis.degree.discipline | Faculty of Education | en_US |