Catch Billy Minor

dc.contributor.authorTrevor Pasanenen_US
dc.contributor.authorFrancis-Poscente, Kristaen_US
dc.date.accessioned2013-04-11T16:20:09Z
dc.date.available2013-04-11T16:20:09Z
dc.date.issued2013-06
dc.descriptionThis is a mathematical problem/game for use in a Grade 4-6 classroomen_US
dc.description.abstractAre you looking for fresh ideas for challenging your students? Catch Billy Miner is a great game that you can play in class. We call this game unfair because there is a way to always win. By always winning you can have some fun with your students demonstrating your exceptional skills at game play. This game is suitable for many ages, but we focused this article for Grades 4-6. Once your students learn the winning strategy, they will have gained skills learning how to solve a problem with number and pattern.en_US
dc.description.refereedYesen_US
dc.identifier.citationPasanen, T & Francis-Poscente, (in press). Catch Billy Miner, Delta-Ken_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31657
dc.identifier.issn0319-8367
dc.identifier.urihttp://hdl.handle.net/1880/49465
dc.publisherDelta-Ken_US
dc.publisher.corporateUniversity of Calgaryen_US
dc.publisher.facultySTEMen_US
dc.rightsAttribution 3.0 Unported*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/*
dc.subjectMathematics Educationen_US
dc.subject.otherProblem Solvingen_US
dc.subject.otherGrades 4-6en_US
dc.subject.otherNumber Senseen_US
dc.subject.otherPatternen_US
dc.titleCatch Billy Minoren_US
dc.typejournal article
thesis.degree.disciplineFaculty of Educationen_US
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