KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction
dc.contributor.author | Gerling, K. M. | |
dc.contributor.author | Kalyn, M. | |
dc.contributor.author | Mandryk, R. L. | |
dc.date.accessioned | 2015-07-27T18:32:52Z | |
dc.date.available | 2015-07-27T18:32:52Z | |
dc.date.issued | 2013 | |
dc.description.abstract | The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible. | en_US |
dc.description.refereed | Yes | en_US |
dc.identifier.doi | 10.1145/2468356.2479609 | |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/35542 | |
dc.identifier.uri | http://hdl.handle.net/1880/50631 | |
dc.publisher | ACM | en_US |
dc.publisher.url | http://dl.acm.org/citation.cfm?id=2468356.2479609 | en_US |
dc.title | KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction | en_US |
dc.type | unknown |
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