Gemini: A Pervasive Accumulated Context Exergame

dc.contributor.authorStanley, Kevin G.
dc.contributor.authorLivingston, Ian J.
dc.contributor.authorBandurka, Alan
dc.contributor.authorHashemian, Mohammad
dc.contributor.authorMandryl, Regan L.
dc.date.accessioned2015-08-06T21:55:22Z
dc.date.available2015-08-06T21:55:22Z
dc.date.issued2011
dc.description.abstractExergames encourage physical activity, but generally require specialized hardware and prescribed activities; whereas pervasive accumulated context exergames (PACEs) allow players to choose their type of exercise, but have limited depth of play. For mass commercialization of PACEs, facilitating long-term behavioural change, we propose two requirements: that PACEs support large-scale and flexible deployment; and that the design of PACEs support staying power through long-term playability. From these requirements, we motivate six PACE design principles and use these principles to develop a multiplayer roleplaying PACE. Results from a week-long study of our game showed that by satisfying the six design principles, we can create a PACE with scalability and staying power. Our results are the first step toward creating PACEs that promotes long-term game engagement, which is needed for activity-related behaviour change.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1007/978-3-642-24500-8_8
dc.identifier.urihttp://hdl.handle.net/1880/50846
dc.identifier.urihttps://doi.org/10.11575/PRISM/46207
dc.publisherSpringeren_US
dc.publisher.urlhttp://dx.doi.org/10.1007/978-3-642-24500-8_8en_US
dc.titleGemini: A Pervasive Accumulated Context Exergameen_US
dc.typeunknown
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