Understanding the Transition of Teachers from Game Users to Game Designers

dc.contributor.advisorLock, Jennifer
dc.contributor.authorLiu, Yang
dc.contributor.committeememberBurwell, Catherine
dc.contributor.committeememberKim, Beaumie
dc.date2018-11
dc.date.accessioned2018-07-11T21:11:29Z
dc.date.available2018-07-11T21:11:29Z
dc.date.issued2018-07-10
dc.description.abstractVideo games play an important role in education, having a strong influence on the Net Generation; however, the idea of teachers as designers of digital classroom games to support student learning has not been widely embraced. The purpose of this study was to gain a deeper understanding of internal and external factors that influence teachers’ capacity to teach and inspire them to move from game users to game designers. This mixed-method case study involved a group of teachers who used and/or designed games for students. The four unique case groups were grounded in three cities and four school districts in Alberta, Canada. Qualitative data were collected from five teachers and six school administrators, six student focus group interviews, eight in-class observations, and two teacher-designed games. Quantitative data were collected from one online survey completed by all five participating teachers. First and second cycle data coding and analyses (Saldaña, 2013) were used to answer the following four research questions: 1) What are the key factors that influence teachers in using digital game-based learning environments? 2) What are the key factors that influence teachers in designing digital game-based learning environments)? 3) What are the conditions needed to develop teachers’ capacity to be designers of digital games? 4) What factors influence the transition of teachers from being game users to game designers to support student learning. iii Key findings from the analysis showed that 1) teachers’ passion towards Digital Gamebased Learning (DGBL) played an important role in motivating them not only to use games but design games, and 2) their technical and pedagogical knowledge worked as a foundation to help teachers transition from game users to game designers. The implications of this study are: 1) my research showcased potential opportunities for both pre-service and in-service teachers regarding designing games in the classroom; 2) school administrators my reference my study to provide resources to support teachers’ innovative teaching approaches and encourage them to be risk-takers; and 3) my research offers options for professional developers to develop courses on game design in order to prepare teachers to use/design games in pedagogically sound ways.en_US
dc.identifier.citationLiu, Y. (2018). Understanding the transition of teachers from game users to game designers (Doctoral thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/32354en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/32354
dc.identifier.urihttp://hdl.handle.net/1880/107132
dc.language.isoeng
dc.publisher.facultyGraduate Studies
dc.publisher.facultyWerklund School of Education
dc.publisher.institutionUniversity of Calgaryen
dc.publisher.placeCalgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.subjectTeacher designed games
dc.subjectDigital game-based learning
dc.subjectDesign thinking
dc.subject.classificationEducation--Teacher Trainingen_US
dc.subject.classificationEducation--Technologyen_US
dc.titleUnderstanding the Transition of Teachers from Game Users to Game Designers
dc.typedoctoral thesis
thesis.degree.disciplineAnthropology
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameDoctor of Philosophy (PhD)
ucalgary.item.requestcopytrue
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