An Introduction to Experience Requirements
dc.contributor.author | Callele, David | |
dc.contributor.author | Neufeld, Eric | |
dc.contributor.author | Schneider, Kevin | |
dc.date.accessioned | 2015-07-29T19:26:45Z | |
dc.date.available | 2015-07-29T19:26:45Z | |
dc.date.issued | 2010 | |
dc.description.abstract | We consider the application of requirements engineering principles and techniques to the elicitation, capture, and representation of the output of the user experience design process. A stimulus-perception-response model is used to motivate experience requirements, defined as descriptions of user experiences that must be met (functional experiences) or are satisfaction goals (non-functional experiences). We identify potential benefits and look at experience requirements in video games. | en_US |
dc.description.refereed | Yes | en_US |
dc.identifier.doi | 10.1109/RE.2010.55 | |
dc.identifier.uri | http://hdl.handle.net/1880/50702 | |
dc.identifier.uri | https://doi.org/10.11575/PRISM/46213 | |
dc.publisher | IEEE | en_US |
dc.publisher.url | http://dx.doi.org/10.1109/RE.2010.55 | en_US |
dc.title | An Introduction to Experience Requirements | en_US |
dc.type | unknown |
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