An Introduction to Experience Requirements

dc.contributor.authorCallele, David
dc.contributor.authorNeufeld, Eric
dc.contributor.authorSchneider, Kevin
dc.date.accessioned2015-07-29T19:26:45Z
dc.date.available2015-07-29T19:26:45Z
dc.date.issued2010
dc.description.abstractWe consider the application of requirements engineering principles and techniques to the elicitation, capture, and representation of the output of the user experience design process. A stimulus-perception-response model is used to motivate experience requirements, defined as descriptions of user experiences that must be met (functional experiences) or are satisfaction goals (non-functional experiences). We identify potential benefits and look at experience requirements in video games.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1109/RE.2010.55
dc.identifier.urihttp://hdl.handle.net/1880/50702
dc.identifier.urihttps://doi.org/10.11575/PRISM/46213
dc.publisherIEEEen_US
dc.publisher.urlhttp://dx.doi.org/10.1109/RE.2010.55en_US
dc.titleAn Introduction to Experience Requirementsen_US
dc.typeunknown
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