Hybrid Space: Re-thinking Space and the Museum Experience

dc.contributor.advisorLevy, Richard M.
dc.contributor.advisorBoyd, Jeffrey Edwin
dc.contributor.authorBaradaran Rahimi, Farzan
dc.contributor.committeememberKim, Beaumie
dc.contributor.committeememberEiserman, Jennifer
dc.date2019-06
dc.date.accessioned2019-05-02T16:45:36Z
dc.date.available2019-05-02T16:45:36Z
dc.date.issued2019-04-26
dc.description.abstractDevelopment of this manuscript-based dissertation was prompted by identification of a knowledge gap between the application of hybrid space, human behavior, and harnessing playful activities for museums. Hybrid space has been explored and conceptualized in the literature, but it has yet to reach its potential as an effective medium in museums. A museum hybrid space combines physical artifacts co-located with virtual and augmented reality displays. Hybrid space borrows the power of information to empower the physical space around us using technologies such as augmented reality (AR), virtual reality (VR), and augmented virtuality (AV). This research provides a new way of enhancing the quality of museum experience for audiences by adopting immersive, interactive virtual reality technology. This research demonstrates that experiencing a hybrid space, namely, VR-enhanced environment, as part of a museum exhibit, can effectively increase learning and enjoyment when compared with traditional museum exhibitions. This research builds on the prior studies on the concept of hybrid space and explores its potential as an effective medium in museums (Chapter 2). For this purpose, a model was developed in this research to enhance the quality of spatial experiences in the built environments (Chapter 3). Using this model and a history-based video game that simulates a real environment from the past (Chapter 4), a faux exhibit was set up for empirical studies (Chapter 5). Through the empirical studies, it was demonstrated that a VR-enhanced exhibition (hybrid space) can perform better to improve the museum experience for the audience in terms of learning and enjoyment when compared with traditional exhibitions (i.e. actual space), that rely on labels, photos, and videos.en_US
dc.identifier.citationBaradaran Rahimi, F. (2019). Hybrid Space: Re-thinking Space and the Museum Experience (Doctoral thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/36429
dc.identifier.urihttp://hdl.handle.net/1880/110247
dc.language.isoengen_US
dc.publisher.facultyScienceen_US
dc.publisher.institutionUniversity of Calgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.en_US
dc.subjectSpaceen_US
dc.subjectHybrid Spaceen_US
dc.subjectLearningen_US
dc.subjectEnjoymenten_US
dc.subjectHuman Behavioren_US
dc.subjectCognitive Ergonomicsen_US
dc.subjectVirtual Realityen_US
dc.subjectEmpirical Studiesen_US
dc.subjectGame Studiesen_US
dc.subjectExperience Designen_US
dc.subjectSpatial Experienceen_US
dc.subject.classificationArchitectureen_US
dc.subject.classificationEducationen_US
dc.subject.classificationEducation--Arten_US
dc.subject.classificationEducation--Technologyen_US
dc.subject.classificationMuseologyen_US
dc.titleHybrid Space: Re-thinking Space and the Museum Experienceen_US
dc.typedoctoral thesisen_US
thesis.degree.disciplineComputational Media Designen_US
thesis.degree.grantorUniversity of Calgaryen_US
thesis.degree.nameDoctor of Philosophy (PhD)en_US
ucalgary.item.requestcopytrue
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