Gamefulness in Designing Digital Game-Based Learning Through a Role-Playing Game
dc.contributor.author | Kim, Beaumie | |
dc.contributor.author | Gupta, Diali | |
dc.contributor.author | Clyde, Jerremie | |
dc.contributor.faculty | Werklund School of Education | |
dc.contributor.faculty | Libraries and Cultural Resources | |
dc.date.accessioned | 2016-05-16T15:58:38Z | |
dc.date.available | 2016-05-16T15:58:38Z | |
dc.date.issued | 2016-05 | |
dc.description.abstract | This paper discusses the third iteration of redesigning and implementing a master’s level course on Digital Game-Based Learning (DGBL). We investigated how the course redesign of activities and assessments fostered multiple ways of teaching and learning with games, digital media and play. The authors created a role-playing card game for designing digital games for learning. We used this game in the classroom, and observed that learners adopted a lusory attitude in their design and gaming task. We discuss our overall redesign emphasis on learners’ gameful participation and the preliminary findings from the classroom adoption of the card game. | en_US |
dc.description.refereed | Yes | en_US |
dc.identifier.citation | Kim, B., Gupta, D., & Clyde, J. (2016, May). Gamefulness in Designing Digital Game-Based Learning Through a Role-Playing Game. In M. Takeuchi, A.P. Preciado Babb, & J. Lock. IDEAS 2016: Designing for Innovation Selected Proceedings. Paper presented at IDEAS 2016: Designing for Innovation, Calgary, Canada (pg 41-50). Calgary, Canada: Werklund School of Education, University of Calgary. | en_US |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/5328 | |
dc.identifier.isbn | 978-0-88953-390-5 | |
dc.identifier.uri | http://hdl.handle.net/1880/51220 | |
dc.language | en | |
dc.language.iso | en | en_US |
dc.publisher | University of Calgary | en_US |
dc.publisher.faculty | Werklund School of Education | en_US |
dc.publisher.institution | University of Calgary | en_US |
dc.publisher.url | https://werklund.ucalgary.ca/ideas/ | en_US |
dc.subject | Gamefulness | en_US |
dc.subject | Lusory Attitude | en_US |
dc.subject | Role-Playing Game | en_US |
dc.subject | Design Principles | en_US |
dc.title | Gamefulness in Designing Digital Game-Based Learning Through a Role-Playing Game | en_US |
dc.type | unknown |