Immersive learning: Applications of virtual reality for undergraduate education

dc.contributor.authorHurrell, Christie
dc.contributor.authorBaker, Jeremiah
dc.date.accessioned2020-09-02T18:51:12Z
dc.date.available2020-09-02T18:51:12Z
dc.date.issued2020-09-02
dc.description.abstractVirtual reality technology has applications across many academic disciplines and has the potential to contribute to student centered, experiential learning opportunities. Some academic libraries have begun to offer access to this technology as part of their mission to provide broad access to information and learning resources. The virtual reality studio in the Taylor Family Digital Library, the central library at the University of Calgary, was introduced in the summer of 2016, five years after the building first opened. Since the launch of the virtual reality studio, it has experienced a diverse range of uses encompassing teaching, learning, and research across many disciplines. Due to its success, VR offerings have been expanded to include a semi-mobile VR cart, a VR development room, and loanable VR equipment. This article will describe the configuration, access policies, and outreach activities around the library’s VR services and spaces, and discuss in more detail how they have been used in undergraduate classes including kinesiology, dance, literatures, and art history.en_US
dc.identifier.doihttp://dx.doi.org/10.1080/10691316.2020.1796879en_US
dc.identifier.urihttp://hdl.handle.net/1880/112488
dc.identifier.urihttps://doi.org/10.11575/PRISM/43936
dc.language.isoengen_US
dc.publisher.facultyLibraries and Cultural Resourcesen_US
dc.publisher.hasversionsubmittedVersionen_US
dc.publisher.institutionUniversity of Calgaryen_US
dc.rightsUnless otherwise indicated, this material is protected by copyright and has been made available with authorization from the copyright owner. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.en_US
dc.subjectacademic librariesen_US
dc.subjectexperiential learningen_US
dc.subjectundergraduate educationen_US
dc.subjectvirtual realityen_US
dc.titleImmersive learning: Applications of virtual reality for undergraduate educationen_US
dc.typejournal articleen_US
ucalgary.item.requestcopytrueen_US
ucalgary.scholar.levelFacultyen_US
ucalgary.scholar.levelOtheren_US
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