The Teaching Game: Integrating HCI and SoTL By Adapting Video Game Research Methods

dc.contributor.advisorFinn, Patrick
dc.contributor.advisorSharlin, Ehud
dc.contributor.authorNorman, D'Arcy
dc.contributor.committeememberAycock, John
dc.contributor.committeememberUllyot, Michael
dc.contributor.committeememberClyde, Jerremie
dc.contributor.committeememberCouros, Alec
dc.date2023-06
dc.date.accessioned2023-02-24T20:53:45Z
dc.date.available2023-02-24T20:53:45Z
dc.date.issued2023-02-23
dc.description.abstractThis dissertation proposes and systematically explores the potential for integrating the distinct but overlapping disciplines of Human-Computer Interaction (HCI) and Scholarship of Teaching and Learning (SoTL). This work of integration is approached through a series of research projects from different perspectives, demonstrating the potential for adapting concepts from the design and formal analysis of video games to enrich the study of course designs and of understanding the varied experiences of instructors and students. Video games provide a useful point of integration between HCI and SoTL, specifically through concepts and principles employed in the design of video games, and through the adaptation of research methods that have been developed to enable formal analysis of video games. It is our hope that integrating HCI and SoTL helps to address limitations in each discipline -- to move HCI away from technical evaluation within contrived or laboratory contexts, and to move SoTL toward more deeply understanding the roles of technology, design, and performance. The dissertation is organized into three parts. Part 1 introduces the reader to the dissertation, situates it within existing scholarship, and describes the research methods that will be utilized. Part 2 presents the findings of a series of research projects that explore aspects of HCI/SoTL integration. Part 3 synthesizes these findings into a novel framework that has the potential to extend our ability to design and describe teaching and learning, and to add meaningful context to research into the design of and interactions with technology.en_US
dc.identifier.citationNorman, D. (2023). The teaching game: integrating HCI and SoTL by adapting video game research methods (Doctoral thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.en_US
dc.identifier.urihttp://hdl.handle.net/1880/115879
dc.identifier.urihttps://dx.doi.org/10.11575/PRISM/40767
dc.language.isoengen_US
dc.publisher.facultyScienceen_US
dc.publisher.institutionUniversity of Calgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.en_US
dc.subjectHuman-Computer Interactionen_US
dc.subjectScholarship of Teaching and Learningen_US
dc.subjectVideo Gamesen_US
dc.subject.classificationComputer Scienceen_US
dc.titleThe Teaching Game: Integrating HCI and SoTL By Adapting Video Game Research Methodsen_US
dc.typedoctoral thesisen_US
thesis.degree.disciplineComputational Media Designen_US
thesis.degree.grantorUniversity of Calgaryen_US
thesis.degree.nameDoctor of Philosophy (PhD)en_US
ucalgary.item.requestcopytrueen_US
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