On Choosing Games And What Counts as a “Good” Game

dc.contributor.authorBecker, Katrineng
dc.contributor.authorParker, J. R.eng
dc.date.accessioned2008-08-14T15:02:18Z
dc.date.available2008-08-14T15:02:18Z
dc.date.issued2008
dc.description.refereedYeseng
dc.identifier.citationKatrin Becker and J.R.Parker, On Choosing Games And What Counts as a “Good” Game, Book Chapter, in Handbook of Research on Effective Electronic Gaming in Education edited by Richard Ferdig, Information Science Reference, IGI GLobal Publishing, 2008.eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/30346
dc.identifier.urihttp://hdl.handle.net/1880/46738
dc.language.isoengeng
dc.publisherIGI GLobal Publishingeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.titleOn Choosing Games And What Counts as a “Good” Gameeng
dc.typebook part
thesis.degree.disciplineComputer Scienceeng
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