What is Mixed Reality, Anyway? Considering the Boundaries of Mixed Reality in the Context of Robots
dc.contributor.author | Young, James | eng |
dc.contributor.author | Sharlin, Ehud | eng |
dc.contributor.author | Igarashi, Takeo | eng |
dc.date.accessioned | 2010-04-08T16:21:38Z | |
dc.date.available | 2010-04-08T16:21:38Z | |
dc.date.issued | 2010-04-08T16:21:38Z | |
dc.description.abstract | Mixed reality, as an approach in human-computer interaction, is often implicitly tied to particular implementation techniques (e.g., see-through device) and modalities (e.g., visual, graphical displays). In this paper we attempt to clarify the definition of mixed reality as a more abstract concept of combining the real and virtual worlds – that is, mixed reality is not a given technology but a concept that considers how the virtual and real worlds can be combined. Further, we use this discussion to posit robots as mixed-reality devices, and present a set of implications and questions for what this implies for mixed-reality interaction with robots. | eng |
dc.description.refereed | No | eng |
dc.identifier.department | 2010-956-05 | eng |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/31055 | |
dc.identifier.uri | http://hdl.handle.net/1880/47793 | |
dc.language.iso | eng | eng |
dc.publisher.corporate | University of Calgary | eng |
dc.publisher.faculty | Science | eng |
dc.subject | Human computer interaction | eng |
dc.subject.other | Human-robot interaction, mixed reality, human-computer interaction | eng |
dc.title | What is Mixed Reality, Anyway? Considering the Boundaries of Mixed Reality in the Context of Robots | eng |
dc.type | technical report | eng |
thesis.degree.discipline | Computer Science | eng |