A proposal for cognitive gameplay requirements

dc.contributor.authorCallele, D.
dc.contributor.authorNeufeld, E.
dc.contributor.authorSchneider, K.
dc.date.accessioned2015-08-04T20:48:43Z
dc.date.available2015-08-04T20:48:43Z
dc.date.issued2010
dc.description.abstractIn cognitive gameplay, players must identify inputs, classify and integrate them in a contextually appropriate manner, then draw conclusions and provide feedback to the game engine to demonstrate their mastery of the challenge. Established requirements practices do not exist for this domain and game development teams rely upon ad hoc approaches to specification and iterative requirements-through-implementation-and-test techniques to achieve their goals. In this work we report our observations of a game development team as they prepared a game design in response to a third-party commercial request for proposal. We report upon three examples of cognitive gameplay definition and propose a definition for cognitive gameplay requirements, capable of capturing the requirements from within the case study, that can be used as the basis for further investigations.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1109/REV.2010.5625658
dc.identifier.urihttp://hdl.handle.net/1880/50828
dc.identifier.urihttps://doi.org/10.11575/PRISM/46254
dc.publisherIEEEen_US
dc.publisher.urlhttp://dx.doi.org/10.1109/REV.2010.5625658en_US
dc.titleA proposal for cognitive gameplay requirementsen_US
dc.typeunknown
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