Target Assistance for Subtly Balancing Competitive Play

dc.contributor.authorBateman, S.
dc.contributor.authorMandryk, R. L.
dc.contributor.authorStach, T.
dc.contributor.authorGutwin, C.
dc.date.accessioned2015-07-28T20:11:52Z
dc.date.available2015-07-28T20:11:52Z
dc.date.issued2011
dc.description.abstractIn games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although several mechanisms for accommodating different skill levels have been proposed, traditional approaches can be too obvious and can change the nature of the game. For games involving aiming, we propose the use of target assistance techniques (such as area cursors, target gravity, and sticky targets) to accommodate skill imbalances. We compared three techniques in a study, and found that area cursors and target gravity significantly reduced score differential in a shooting-gallery game. Further, less skilled players reported having more fun when the techniques helped them be more competitive, and even after they learned assistance was given, felt that this form of balancing was good for group gameplay. Our results show that target assistance techniques can make target-based games more competitive for shared play.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1145/1978942.1979287
dc.identifier.urihttp://hdl.handle.net/1880/50672
dc.identifier.urihttps://doi.org/10.11575/PRISM/46259
dc.publisherACMen_US
dc.publisher.urlhttp://dx.doi.org/10.1145/1978942.1979287en_US
dc.titleTarget Assistance for Subtly Balancing Competitive Playen_US
dc.typeunknown
Files
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.84 KB
Format:
Item-specific license agreed upon to submission
Description:
Collections