All I Ever Needed to Know About Programming, I Learned From Re-writing Classic Arcade Games Future Play
dc.contributor.author | Becker, Katrin | eng |
dc.contributor.author | Parker, J. R. | eng |
dc.date.accessioned | 2008-07-29T20:49:45Z | |
dc.date.available | 2008-07-29T20:49:45Z | |
dc.date.issued | 2005 | |
dc.description.refereed | Yes | eng |
dc.identifier.citation | Katrin Becker, and Parker, J.R. All I Ever Needed to Know About Programming, I Learned From Re-writing Classic Arcade Games Future Play, The International Conference on the Future of Game Design and Technology, Michigan State University, East Lansing, Michigan, October 13-15 2005. | eng |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/30317 | |
dc.identifier.uri | http://hdl.handle.net/1880/46707 | |
dc.language.iso | eng | eng |
dc.publisher.corporate | University of Calgary | eng |
dc.publisher.faculty | Science | eng |
dc.title | All I Ever Needed to Know About Programming, I Learned From Re-writing Classic Arcade Games Future Play | eng |
dc.type | conference proceedings | eng |
thesis.degree.discipline | Computer Science | eng |
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