Collocated Intergenerational Console Gaming

dc.contributor.authorVoida, Amyeng
dc.contributor.authorGreenberg, Sauleng
dc.date.accessioned2009-06-24T21:54:18Z
dc.date.available2009-06-24T21:54:18Z
dc.date.issued2009-06-24T21:54:18Z
dc.description.abstractWe present results from a multi-generational study of collocated group console gaming. We examine the intergenerational gaming practices of four generations of gamers, from ages 3 to 83 and, in particular, the roles that gamers of different generations take on when playing together in groups. Our findings highlight the extent to which existing gaming technologies are amenable to interactions within collocated intergenerational groups and the broader set of roles that have emerged in these computer-mediated interactions than have previously been documented by studies of more traditional collocated, intergenerational interactions. We articulate attributes of the games that encourage intergenerational interaction.eng
dc.description.refereedNoeng
dc.identifier.department2009-932-11eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/30662
dc.identifier.urihttp://hdl.handle.net/1880/47343
dc.language.isoengeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectGamingeng
dc.subjectWiieng
dc.subjectPlaystationeng
dc.subject.otherIntergenerational gaming, console games, video games, Wii, Playstationeng
dc.titleCollocated Intergenerational Console Gamingeng
dc.typetechnical reporteng
thesis.degree.disciplineComputer Scienceeng
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