Realizing the real: the evolution of immersion in videogames
dc.contributor.advisor | Beaty, Bart | |
dc.contributor.author | Davis, Theron | |
dc.date.accessioned | 2017-12-18T22:22:29Z | |
dc.date.available | 2017-12-18T22:22:29Z | |
dc.date.issued | 2011 | |
dc.description | Bibliography: p. 111-117 | en |
dc.description | A few pages are in colour. | en |
dc.format.extent | v, 117 leaves : ill. ; 30 cm. | en |
dc.identifier.citation | Davis, T. (2011). Realizing the real: the evolution of immersion in videogames (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/4297 | en_US |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/4297 | |
dc.identifier.uri | http://hdl.handle.net/1880/105298 | |
dc.language.iso | eng | |
dc.publisher.institution | University of Calgary | en |
dc.publisher.place | Calgary | en |
dc.rights | University of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission. | |
dc.title | Realizing the real: the evolution of immersion in videogames | |
dc.type | master thesis | |
thesis.degree.discipline | Communication and Culture | |
thesis.degree.grantor | University of Calgary | |
thesis.degree.name | Master of Arts (MA) | |
ucalgary.thesis.accession | Theses Collection 58.002:Box 2002 627942852 | |
ucalgary.thesis.notes | UARC | en |
ucalgary.thesis.uarcrelease | y | en |
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