Proxemic Interaction: The Video

dc.contributor.authorBallendat, Tilleng
dc.contributor.authorMarquardt, Nicolaieng
dc.contributor.authorGreenberg, Sauleng
dc.date.accessioned2010-07-07T21:31:31Z
dc.date.available2010-07-07T21:31:31Z
dc.date.issued2010-07-07T21:31:31Z
dc.description.abstractThis video illustrates how we used proxemic information to regulate interactions of people, digital devices, and non-digital artefacts with an interactive vertical display surface. It shows how proxemics can regulate implicit and explicit interaction techniques, as well as how proxemic interactions can be triggered by continuous movement, or by movement in and out of discrete proxemic regions. Our example application is an interactive media player that implicitly reacts to the approach and orientation of people and their personal devices, and that tailors explicit interaction methods to fit.eng
dc.description.refereedNoeng
dc.identifier.department2010-963-12eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/30740
dc.identifier.urihttp://hdl.handle.net/1880/47968
dc.language.isoengeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectProxemic interactioneng
dc.subjectdigital deviceseng
dc.subject.othervertical display surfaceeng
dc.titleProxemic Interaction: The Videoeng
dc.typevideoeng
thesis.degree.disciplineComputer Scienceeng
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