PhoneEar: Interactions for Mobile Devices that Hear High-Frequency Sound-Encoded Data

dc.contributor.authorNittala, A. S.
dc.contributor.authorYang, X. D.
dc.contributor.authorBateman, S.
dc.contributor.authorSharlin, E.
dc.contributor.authorGreenberg, S.
dc.date.accessioned2015-07-27T19:07:45Z
dc.date.available2015-07-27T19:07:45Z
dc.date.issued2015
dc.description.abstractWe present PhoneEar, a new approach that enables mobile devices to understand the broadcasted audio and sounds that we hear every day using existing infrastructure. PhoneEar audio streams are embedded with sound-encoded data using nearly inaudible high frequencies. Mobile devices then listen for messages in the sounds around us, taking actions to ensure we don't miss any important info. In this paper, we detail our implementation of PhoneEar, describe a study demonstrating that mobile devices can effectively receive sound-based data, and describe the results of a user study that shows that embedding data in sounds is not detrimental to sound quality. We also exemplify the space of new interactions, through four PhoneEar-enabled applications. Finally, we discuss the challenges to deploying apps that can hear and react to data in the sounds around us.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1145/2774225.2775082
dc.identifier.urihttp://hdl.handle.net/1880/50638
dc.identifier.urihttps://doi.org/10.11575/PRISM/46282
dc.publisherACMen_US
dc.publisher.urlhttp://dx.doi.org/10.1145/2774225.2775082en_US
dc.titlePhoneEar: Interactions for Mobile Devices that Hear High-Frequency Sound-Encoded Dataen_US
dc.typeunknown
Files
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.84 KB
Format:
Item-specific license agreed upon to submission
Description:
Collections