Follow that Sketch: Lifecycles of Diagrams and Sketches in Software Development.

dc.contributor.authorWalny, Jagoda
dc.contributor.authorHaber, Jonathan
dc.contributor.authorDoerk, Marian
dc.contributor.authorSillito, Jonathan
dc.contributor.authorCarpendale, Sheelagh
dc.date.accessioned2015-07-29T19:31:19Z
dc.date.available2015-07-29T19:31:19Z
dc.date.issued2011
dc.description.abstractInformal visualization in the form of sketching and diagramming has long been an established practise of professionals working in the fields of design, architecture, and engineering. Less is known, however, about the sketching and diagramming practices of computer scientists and software developers. Through a series of interviews with computer science researchers who develop software, we probed the purpose, contexts, and media in which they created and re-created sketches and diagrams, and the ways in which these informal visualizations evolved over time. Through our analysis we created visualizations of the observed sketching and diagramming lifecycles, which can contribute to a better understanding of the roles of sketching and diagramming in software development.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1109/VISSOF.2011.6069462
dc.identifier.urihttp://hdl.handle.net/1880/50706
dc.identifier.urihttps://doi.org/10.11575/PRISM/46285
dc.publisherIEEEen_US
dc.publisher.urlhttp://dx.doi.org/10.1109/VISSOF.2011.6069462en_US
dc.titleFollow that Sketch: Lifecycles of Diagrams and Sketches in Software Development.en_US
dc.typeunknown
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