Wheelchair-based game design for older adults

dc.contributor.authorGerling, Kathrin M.
dc.contributor.authorMandryk, Regan L.
dc.contributor.authorKalyn, Michael R.
dc.date.accessioned2015-08-11T19:55:43Z
dc.date.available2015-08-11T19:55:43Z
dc.date.issued2013
dc.description.abstractFew leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers. Video games have been shown to be an engaging leisure activity for older adults. In our work, we address the design of wheelchair-accessible motion-based games. We present KINECTWheels, a toolkit designed to integrate wheelchair movements into motion-based games, and Cupcake Heaven, a wheelchair-based video game designed for older adults using wheelchairs. Results of two studies show that KINECTWheels can be applied to make motion-based games wheelchair-accessible, and that wheelchair-based games engage older adults. Through the application of the wheelchair as an enabling technology in play, our work has the potential of encouraging older adults to develop a positive relationship with their wheelchair.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1145/2513383.2513436
dc.identifier.urihttp://hdl.handle.net/1880/50876
dc.identifier.urihttps://doi.org/10.11575/PRISM/46287
dc.publisherACMen_US
dc.publisher.urlhttp://dx.doi.org/10.1145/2513383.2513436en_US
dc.titleWheelchair-based game design for older adultsen_US
dc.typeunknown
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