Wheelchair-based game design for older adults
dc.contributor.author | Gerling, Kathrin M. | |
dc.contributor.author | Mandryk, Regan L. | |
dc.contributor.author | Kalyn, Michael R. | |
dc.date.accessioned | 2015-08-11T19:55:43Z | |
dc.date.available | 2015-08-11T19:55:43Z | |
dc.date.issued | 2013 | |
dc.description.abstract | Few leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers. Video games have been shown to be an engaging leisure activity for older adults. In our work, we address the design of wheelchair-accessible motion-based games. We present KINECTWheels, a toolkit designed to integrate wheelchair movements into motion-based games, and Cupcake Heaven, a wheelchair-based video game designed for older adults using wheelchairs. Results of two studies show that KINECTWheels can be applied to make motion-based games wheelchair-accessible, and that wheelchair-based games engage older adults. Through the application of the wheelchair as an enabling technology in play, our work has the potential of encouraging older adults to develop a positive relationship with their wheelchair. | en_US |
dc.description.refereed | Yes | en_US |
dc.identifier.doi | 10.1145/2513383.2513436 | |
dc.identifier.uri | http://hdl.handle.net/1880/50876 | |
dc.identifier.uri | https://doi.org/10.11575/PRISM/46287 | |
dc.publisher | ACM | en_US |
dc.publisher.url | http://dx.doi.org/10.1145/2513383.2513436 | en_US |
dc.title | Wheelchair-based game design for older adults | en_US |
dc.type | unknown |
Files
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.84 KB
- Format:
- Item-specific license agreed upon to submission
- Description: