A TUTORIAL GUIDE TO THE ANI ANIMATION SYSTEM
Date
1984-12-01
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Abstract
ANI is a three dimensional animation control program. It was developed in
the department of Computer Science at the University of Calgary as part
of the graphics land environment. ANI works as an animation environment
that easily defines many types of different animation techniques. Although
ANI was not designed for the non-experienced computer user, it should not
be very hard to master enough of the concepts and commands to start doing
basic animation very quickly.
ANI works very closely with a system called PG (Polygon Groper), and can
only animate objects created in PG. For those of you who would like to
advance to sophisticated animation techniques, I highly recommend that
you learn the basics of, and become familiar with PG.
ANI was not designed to handle real-time animation (being able to see
things move in front of you immediately), although some limited facilities
exist to do this. Rather ANI was designed to create all of the individual
pictures, which would then later be put on film or video tape.
I will be mentioning various programs throughout this manual. For the
location of these programs in your particular installation, please refer
to your Graphics land administrator.
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Computer Science