Audio Interaction in Computer Mediated Games
dc.contributor.author | Parker, J. R. | |
dc.contributor.author | Heerema, John | |
dc.date.accessioned | 2018-09-27T12:13:36Z | |
dc.date.available | 2018-09-27T12:13:36Z | |
dc.date.issued | 2007-11-13 | |
dc.date.updated | 2018-09-27T12:13:36Z | |
dc.description.abstract | The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to influence the player of a computer game, will show ways that a game can use sound as input, and will describe ways that the player can influence sound in a game. The role of sound in computer games will be explored some practical design ideas that can be used to improve the current state of the art will be given. | |
dc.description.version | Peer Reviewed | |
dc.identifier.citation | J. R. Parker and John Heerema, “Audio Interaction in Computer Mediated Games,” International Journal of Computer Games Technology, vol. 2008, Article ID 178923, 8 pages, 2008. doi:10.1155/2008/178923 | |
dc.identifier.doi | https://doi.org/10.1155/2008/178923 | |
dc.identifier.uri | http://hdl.handle.net/1880/108524 | |
dc.identifier.uri | https://doi.org/10.11575/PRISM/45927 | |
dc.language.rfc3066 | en | |
dc.rights.holder | Copyright © 2008 J. R. Parker and John Heerema. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. | |
dc.title | Audio Interaction in Computer Mediated Games | |
dc.type | Journal Article |