Supporting sandtray therapy on an interactive tabletop

dc.contributor.authorHancock, Mark
dc.contributor.authorten Cate, Thomas
dc.contributor.authorCarpendale, Sheelagh
dc.contributor.authorIsenberg, Tobias
dc.date.accessioned2015-07-31T21:15:51Z
dc.date.available2015-07-31T21:15:51Z
dc.date.issued2010
dc.description.abstractWe present the iterative design of a virtual sandtray application for a tabletop display. The purpose of our prototype is to support sandtray therapy, a form of art therapy typically used for younger clients. A significant aspect of this therapy is the insight gained by the therapist as they observe the client interact with the figurines they use to create a scene in the sandtray. In this manner, the therapist can gain increased understanding of the client's psyche. We worked with three sandtray therapists throughout the evolution of our prototype. We describe the details of the three phases of this design process: initial face-to-face meetings, iterative design and development via distance collaboration, and a final face-to-face feedback session. This process revealed that our prototype was sufficient for therapists to gain insight about a person's psyche through their interactions with the virtual sandtray.en_US
dc.description.refereedYesen_US
dc.identifier.doi10.1145/1753326.1753651
dc.identifier.urihttp://hdl.handle.net/1880/50809
dc.identifier.urihttps://doi.org/10.11575/PRISM/46301
dc.publisherACMen_US
dc.publisher.urlhttp://dx.doi.org/10.1145/1753326.1753651en_US
dc.titleSupporting sandtray therapy on an interactive tabletopen_US
dc.typeunknown
Files
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.84 KB
Format:
Item-specific license agreed upon to submission
Description:
Collections