Making despite Material Constraints with Augmented Reality-Mediated Prototyping

dc.contributor.authorSomanath, Sowmya
dc.contributor.authorOehlberg, Lora
dc.contributor.authorSharlin, Ehud
dc.date.accessioned2017-09-28T19:54:14Z
dc.date.available2017-09-28T19:54:14Z
dc.date.issued2017-09-28
dc.description.abstractMakers build physical interactive objects using programmable electronics. However, makers often must stop building when material resources (e.g., electronic components) are not immediately or easily available. In this paper, we envision Augmented Reality (AR)-mediated prototyping as a way for makers to continue building physical computing projects despite a lack of electronic components. AR-mediated prototyping enables makers to build, program, interact with, and iterate on physical computing projects that combine both real and stand-in virtual electronic components. We designed and implemented a technology probe, Polymorphic Cube (PMC), as an instantiation of our vision. We introduced PMC to twelve makers and asked them to build four simple lamp prototypes despite missing I/O components (push button, LED, light sensor, servo). Our results show that PMC helped participants prototype despite missing components, and highlighted how AR-mediated prototyping extends to exploring project ideas, tinkering with implementation, and making with others.en_US
dc.description.refereedNoen_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31018
dc.identifier.urihttp://hdl.handle.net/1880/52219
dc.language.isoenen_US
dc.publisher.departmentComputer Scienceen_US
dc.publisher.facultyScienceen_US
dc.publisher.institutionUniversity of Calgaryen_US
dc.relation.ispartofseries2017-1097-04;
dc.subjectMaterial Constraintsen_US
dc.subjectMakingen_US
dc.subjectPhysical Computingen_US
dc.subjectPrototypingen_US
dc.titleMaking despite Material Constraints with Augmented Reality-Mediated Prototypingen_US
dc.typetechnical reporten_US
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