Game-Based Assessments of Cognitive Ability: Validity and Effects on Adverse Impact through Perceived Stereotype Threat, Test-Taking Motivation and Anxiety
atmire.migration.oldid | 6040 | |
dc.contributor.advisor | Griep, Yannick | |
dc.contributor.author | Gödöllei Lappalainen, Anna Fanni | |
dc.contributor.committeemember | Bourdage, Joshua | |
dc.contributor.committeemember | O'Neill, Thomas | |
dc.contributor.committeemember | Thomas, Melanee | |
dc.date.accessioned | 2017-09-22T15:06:09Z | |
dc.date.available | 2017-09-22T15:06:09Z | |
dc.date.issued | 2017 | |
dc.date.submitted | 2017 | en |
dc.description.abstract | Games offer an innovative new method for assessing cognitive ability. We hypothesize that game-based assessments correlate with traditional assessments of cognitive ability, and exhibit smaller racial differences in performance. We integrate perceived stereotype threat, test-taking motivation, and anxiety to explain how games might reduce racial differences in performance. In a mock selection situation, participants applied for a job by completing game-based and traditional assessments. Results showed that game-based assessments were positively correlated with traditional assessments (r = .35-.50), and exhibited smaller racial differences than one of the traditional assessments. We found that perceived stereotype threat mediated the race-performance relationship and that game-based assessments were associated with higher test-taking motivation and lower anxiety than some of the traditional assessments; however, our proposed mechanisms did not account for the reduction in racial differences on the game-based assessments. We recommend further investigation into the validity of game-based assessments for selection. | en_US |
dc.identifier.citation | Gödöllei Lappalainen, A. F. (2017). Game-Based Assessments of Cognitive Ability: Validity and Effects on Adverse Impact through Perceived Stereotype Threat, Test-Taking Motivation and Anxiety (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/26255 | en_US |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/26255 | |
dc.identifier.uri | http://hdl.handle.net/11023/4127 | |
dc.language.iso | eng | |
dc.publisher.faculty | Graduate Studies | |
dc.publisher.institution | University of Calgary | en |
dc.publisher.place | Calgary | en |
dc.rights | University of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission. | |
dc.subject | Psychology--Industrial | |
dc.subject.other | game-based assessment | |
dc.subject.other | cognitive ability | |
dc.subject.other | Selection | |
dc.subject.other | racial performance gap | |
dc.subject.other | adverse impact | |
dc.subject.other | perceived stereotype threat | |
dc.subject.other | test-taking motivation | |
dc.subject.other | Anxiety | |
dc.title | Game-Based Assessments of Cognitive Ability: Validity and Effects on Adverse Impact through Perceived Stereotype Threat, Test-Taking Motivation and Anxiety | |
dc.type | master thesis | |
thesis.degree.discipline | Psychology | |
thesis.degree.grantor | University of Calgary | |
thesis.degree.name | Master of Science (MSc) | |
ucalgary.item.requestcopy | true |