Balance rehabilitation in multiple sclerosis: effect of a commercially available virtual reality based videogame
Date
2011
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Description
Bibliography: p. 90-107
Some pages are in colour.
Includes copy of ethics approval. Original copy with original Partial Copyright Licence.
Some pages are in colour.
Includes copy of ethics approval. Original copy with original Partial Copyright Licence.
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Citation
Korsbrek, E. B. (2011). Balance rehabilitation in multiple sclerosis: effect of a commercially available virtual reality based videogame (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/4056