Balance rehabilitation in multiple sclerosis: effect of a commercially available virtual reality based videogame

dc.contributor.advisorGiles, Wayne R.
dc.contributor.authorKorsbrek, Erin Brooks
dc.date.accessioned2017-12-18T22:17:48Z
dc.date.available2017-12-18T22:17:48Z
dc.date.issued2011
dc.descriptionBibliography: p. 90-107en
dc.descriptionSome pages are in colour.en
dc.descriptionIncludes copy of ethics approval. Original copy with original Partial Copyright Licence.en
dc.format.extentx, 133 leaves : ill. ; 30 cm.en
dc.identifier.citationKorsbrek, E. B. (2011). Balance rehabilitation in multiple sclerosis: effect of a commercially available virtual reality based videogame (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/4056en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/4056
dc.identifier.urihttp://hdl.handle.net/1880/105057
dc.language.isoeng
dc.publisher.facultyKinesiology
dc.publisher.institutionUniversity of Calgaryen
dc.publisher.placeCalgaryen
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.titleBalance rehabilitation in multiple sclerosis: effect of a commercially available virtual reality based videogame
dc.typemaster thesis
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Science (MSc)
ucalgary.thesis.accessionTheses Collection 58.002:Box 2021 627942871
ucalgary.thesis.notesUARCen
ucalgary.thesis.uarcreleaseyen
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