An Emergent Design for Mine Craft

Date
2016-05
Journal Title
Journal ISSN
Volume Title
Publisher
University of Calgary
Abstract
This paper inquires into how learners could become designers of their own learning, using a digital sandbox game, Minecraft. We suggest that learners use knowledge for academic engagement and shape the culture of their learning through participation, collaboration and communication in using Minecraft. We argue that interest-driven collaborations using Minecraft help establish the kindergarten approach to learning. We present how mid-high school students in an art immersion school used Minecraft to create emergent designs based on community-centered collaborative learning through cascade mentorship, socially situated interactions and iterative refinement that highlight their creativity.
Description
Keywords
Learner-generated designs, Participatory, Communication, Minecraft
Citation
Gupta, D., Rasporich, S., & Kim, B. (2016, May). An Emergent Design for Mine Craft. In M. Takeuchi, A.P. Preciado Babb, & J. Lock. IDEAS 2016: Designing for Innovation Selected Proceedings. Paper presented at IDEAS 2016: Designing for Innovation, Calgary, Canada (pg 31-40). Calgary, Canada: Werklund School of Education, University of Calgary.
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