An Emergent Design for Mine Craft

dc.contributor.authorGupta, Diali
dc.contributor.authorRasporich, Stefan
dc.contributor.authorKim, Beaumie
dc.contributor.facultyWerklund School of Education
dc.date.accessioned2016-05-16T15:36:56Z
dc.date.available2016-05-16T15:36:56Z
dc.date.issued2016-05
dc.description.abstractThis paper inquires into how learners could become designers of their own learning, using a digital sandbox game, Minecraft. We suggest that learners use knowledge for academic engagement and shape the culture of their learning through participation, collaboration and communication in using Minecraft. We argue that interest-driven collaborations using Minecraft help establish the kindergarten approach to learning. We present how mid-high school students in an art immersion school used Minecraft to create emergent designs based on community-centered collaborative learning through cascade mentorship, socially situated interactions and iterative refinement that highlight their creativity.en_US
dc.description.refereedYesen_US
dc.identifier.citationGupta, D., Rasporich, S., & Kim, B. (2016, May). An Emergent Design for Mine Craft. In M. Takeuchi, A.P. Preciado Babb, & J. Lock. IDEAS 2016: Designing for Innovation Selected Proceedings. Paper presented at IDEAS 2016: Designing for Innovation, Calgary, Canada (pg 31-40). Calgary, Canada: Werklund School of Education, University of Calgary.en_US
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/5320
dc.identifier.isbn978-0-88953-390-5
dc.identifier.urihttp://hdl.handle.net/1880/51215
dc.languageen
dc.language.isoenen_US
dc.publisherUniversity of Calgaryen_US
dc.publisher.facultyWerklund School of Educationen_US
dc.publisher.institutionUniversity of Calgaryen_US
dc.publisher.urlhttps://werklund.ucalgary.ca/ideas/en_US
dc.subjectLearner-generated designsen_US
dc.subjectParticipatoryen_US
dc.subjectCommunicationen_US
dc.subjectMinecraften_US
dc.titleAn Emergent Design for Mine Craften_US
dc.typeunknown
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